I’ve had some questions regarding Linden Lab’s new gaming policy and if or how it affects TalTECH firing ranges so I hope to answer any questions range owners may have about the issue.
First off, all current existing firing ranges (Single Player, Multi Player or Pay To Play) were designed, constructed and coded to comply with LL’s terms and conditions that prohibited any form of gambling. None of the range types pay out money to any player except the Pay To Play range and that only refunds incorrect payments or payments where the player doesn’t start the game within a set period of time.
Linden Lab’s Skill Gaming Policy defines a “Skill Game” as:
“Skill Game” or “Skill Gaming” shall mean a game, implemented through an Inworld object: 1) whose outcome is determined by skill and is not contingent, in whole or in material part, upon chance; 2) requires or permits the payment of Linden Dollars to play; 3) provides a payout in Linden Dollars; and 4) is legally authorized by applicable United States and international law. Games in which Second Life residents do not pay to play are not within the scope of this Skill Gaming Policy. “Skill Games” are not intended to include and shall not include “gambling” as defined by applicable United States and international law.
Since none of my ranges, including the Pay To Play range, offer the ability to pay out a prize they do not fall under the jurisdiction of the new Skill Gaming policy and are fine to continue using as-is. However, if you have a Pay To Play range and want to disable the payment system, simply re-rez the base and refuse debit permission when prompted. The range will operate as a Multi Player range until rezed again.
Finally, I have considered the possibility of creating a version of the firing ranges that offer a payout to be used under the new skill gaming rules, however the cost of becoming a registered creator (including getting a written lawyers opinion on the ranges! and unspecified quarterly fees) with no guaranteed return is just too much for me right now. So I currently have no plans to produce a payout range.
It saddens me to say that I will very shortly be closing the TalTECH Weapons store on the VLS sim. Sadly the weapons business just isn’t what it once was and I am unable to either support a full sim from just the profits of the store or out of my own pocket.
That said, TalTECH itself is not going away, I will still be selling and supporting my firing ranges and associated products. You can, as always, buy them from the marketplace or visit my new mini-store on Oxymoron (and while your there, check out Graves Leather, well worth a visit).
Are you interested in designing a firing range for TalTECH?
Many of the firing ranges currently on sale have styles created by third parties, and we’re looking for new designers to add fresh ideas to our portfolio. A designer receives a percentage of sales of all types of the range style created and there is no need to have any scripting skills, the scripted base, packaging, sales and support are all handled for you by TalTECH. We’re specifically looking for people with ideas for mesh range styles.
If your interested, give me (Talwyn Mills) an IM in Second Life and I’ll send you the details.
A customer has recently expressed their disappointment of the need of Pay To Play versions of my firing ranges to be granted debit permissions. I thought I would address these issues here in the hope of clarifying the situation for others that may have the same questions.
Debit permissions allow an object to pay money from the owners Linden Dollar (L$) balance to people other than the owner of that object. Many people will be familiar with vendors that require this permission to allow split payments or refunds to a customer, but granting debit permissions to a firing range will not cause it to turn in to a vendor. My firing ranges have no way of selling other copies of themselves and they won’t bug your users to buy them. They simply require debit permissions to be able to pay money to someone else.
So why does a pay to play firing range require the ability to send money to someone else? The simple answer is a refund. I am a great believer that people should get what they pay for and in the case of a pay to play firing range they are paying for a round on the range. There are a number of cases where a user may receive a refund form a firing range, some of these are:
- If the firing range is full and they pay it anyway.
- If they pay the wrong amount (which shouldn’t be possible without a hacked client, and they don’t get to play a round in this case)
- If they pay then don’t start a game within a set time(for example if they crash)
In any case, the firing range will only ever pay out the exact amount paid by the user. No money is ever sent anywhere else, ever.
So is a pay to play range useless if you don’t want to grant debit permissions? No, a pay to play range will operate as a competitive range without debit permissions but it will not be able to charge L$’s for games. If you haven’t already bought a range the don’t want to allow debit permissions, your probably best buying the cheaper competitive version.
So in summary:
- Debit permission is required in pay to play ranges to accept payment for rounds.
- Pay to play ranges can be used without debit permissions but your probably better off buying a competitive range in that case.
- L$ will only be paid out in cases where a user doesn’t play on the range, and only the amount the user paid.
- No money is sent anywhere else, ever.
- The range doesn’t turn in to a vendor or otherwise annoy your customers to buy it.
I hope that clears some things up for everyone.
Today I am releasing a new Christmas only Firing Range. Available in store inSL and on the Marketplace (for gifting) only in Multi Player version. The range comes at a special price of only L$695 and includes both Blue and Red versions.
This range will only be available untill December 31st after which it will be unavailable until next year.
More pictures after the break..
The style for this range was designed and created by XVIII Dae.
In this day and age you never know when you and your special forces squad mates will be called on to rescue hostages from the latest and greatest airliner. Get your training in now, hit those terrorists hard but watch out for innocent passengers.
Have a closer look at the range here.
Since it seems Linden Lab can’t get themselves together sufficiently to actually complete the data migration for those of us who have had problems with it, I’ve decided to manually list all my ranges on the marketplace myself. And since their mechanism that’s supposed to allow merchants to copy reviews over from XStreet SL to the marketplace also doesn’t work (big surprise there LL) my items don’t have their reviews and so can be found at the end of any search results. Sigh.
Anyway, you can find my store here: https://marketplace.secondlife.com/stores/11509
If you’ve previously bought a range and find you can write a review (I’ve no idea if that’s possible) please do so.
After all the work to get listings ready for the last migration to the new Marketplace, it appears that LL have managed to screw up my items and no data was transferred for them during the migration. So currently you can not purchase or gift any TalTECH firing ranges on the marketplace and LL have stopped all sales on XStreet SL. Great planning there Linden Lab.
You can still purchase or gift TalTECH Ranges in-world at the TalTECH Weapons store.
In preparation for the last data migration from XStreet SL to Linden Lab’s new Marketplace, I’ve had to make a few changes to my XStreet listings.
The Marketplace does not allow you to change the object name associated with a listing, which means if you include the version in the object name and increment it on a new release, you’ll have to recreate the listing lose all the associated reviews. I have therefore removed the version number from all objects associated with listings on XStreet SL and from now on will include the version number in the object description field.
Secondly, I’ve taken the opportunity to finally rename the old “Style 1” range to the newer “Under Construction” name. The range itself is still identical and old versions will still update to the newer versions.